Field Trips

Field Trips

Set the Customize schedule, buy the bus, hire trip staff, and spend the payout on stampers instead of treating a field trip as a tutorial skip.

Field Trips

Set the Customize schedule, buy the bus, hire trip staff, and spend the payout on stampers instead of treating a field trip as a tutorial skip.

Field trips are a second payout on top of homework. They need a working campus, a bus, schedule settings inside Customize, and usually a driver-type hire. They are a poor way to skip the tutorial.

Before you chase the bus

  • Own early and mid stampers and printers.
  • Have real desk capacity and students, not a single seat and a long staff wishlist.
  • Keep a janitor if messes already break your lap.
  • Be able to pay the trip pads without zeroing the floor fund.

If you are still in the first session, stay on Getting Started.

Schedule is the progression tab

Customize mixes three jobs. Colors and uniforms are cosmetics. Codes are free money. Schedule options are how the trip system knows a class is ready. When those options are missing or grey, you are usually early on pads. Buy the bus-related buttons on the plot, then set the schedule, then test. Change one setting, close the menu, and see if the bus responds. The menu map is in Customize.

Run one trip on purpose

  1. Redeem any codes and buy dangling stampers.
  2. Open Customize and set the trip schedule. Ignore new color packs.
  3. Buy the bus pads that are still dark.
  4. Hire the driver or other trip staff the pad asks for.
  5. Stand out of the bus lane. On a four-player server, do not park on someone else's lane either.
  6. Start the trip from the prompt or pad.
  7. When you are paid, buy the top item on your stamper or desk list before you reopen cosmetics.
  8. Resume homework so the campus does not sit idle.

If the bus does nothing

Recheck ownership of the bus pad, the staff hire, and the schedule toggle. Walk the newest floor for a prerequisite button. A tiny payout usually means home stampers are still early. Trips amplify a healthy school. They do not rescue a plot that skipped letters.

Choose another stamper instead of a trip when you are still on early letters, desks are capping students, or the trip unlock would spend your entire buffer with no recovery plan. Choose the trip when the next stamper is far away, the bus pads are cheap relative to what a healthy school already earns, and you want a break in a long completion session.

August 2020 footage of this place advertised a playground update with swings, seesaws, slides, cafeteria workers, and an assistant principal. Those are historical labels. Re-walk your plot rather than hunting a 2020 button name that a later update may have moved. See older footage.

FAQ

Frequently Asked Questions

How do I start School Tycoon?

Join Shark Fin Studios LLC School Tycoon, claim your plot, buy the first printer and the earliest stamper pads, then collect homework. Add desks before you hire a crowd of students. Leave colors and uniforms until that loop is paying.

Where do I redeem codes?

Open Customize on the left side of the screen, choose Codes, paste the string into Type Code Here, and press Redeem. The place id in the Roblox URL must be 5187612424.

What should I buy first?

Buy the next letter-advancing stamper or the printer that turns homework into coins. If students will not hire because there are no seats, buy desks first. Janitors come next when messes slow the route.

Do I need gamepasses to finish a school?

No. Homework, desks, staff, and field trips progress without Robux. Passes such as Auto Collect Homework and 3x Coins are optional comfort. Read the live Roblox pass text before you spend.

Which School Tycoon is this?

This site covers Shark Fin Studios LLC School Tycoon, place 5187612424, up to four players, codes inside Customize. BlueIceGame School Tycoon, My School Tycoon, and Build a School Tycoon are different experiences with different codes.